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Message |
4drobinhood
Joined: 2003-10-17
Posts: 400
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learn now on how to generate m6 draw2draw 3ds!
Another good deeds of sharing organised by the "3697 Foundation" on how to generate 3Ds from draw to draw...learn now and feel the power of M6 devil's code-666!
For instance, for tomorrow's draw 151/07:
151
666(add)
---
717
666(add)
---
373
666(add)
---
939
666(add)
---
595
666(add)
---
151(stop)
P/S: So you have learn how to generate 5 sets of 3Ds as follows:
1) 717
2) 373
3) 939
4) 595
5) 151
* What's next? Email me for the next episode!
1) ([email protected])
2) ([email protected])
3) ([email protected])
Act now for tomorrow's tips and course schedule! Posted on 2007-11-23 15:56:48 |
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Comments |
4drobinhood
Joined: 2003-10-17
Posts: 400
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paklangajis,
Yes..we have to go accordingly to the 3d rule...why bang our head on the wall when u jolly well know that 3d is already confirm/fixed in the draw system with drawid+666 protocol.
Learn to master 3d direct with me and u shall strike 4d in direct at M6.
Email now to schedule for the time slot to learn.
Posted on 2007-11-23 17:37:01
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paklangajis
Joined: 2007-10-24
Posts: 3325
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Now you see Paskal,
Even Sifu 4DRH also encourage you to master 3D search first than you can scout for another 1D pertaining to any template or programs he he he
Posted on 2007-11-23 16:27:12
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4drobinhood
Joined: 2003-10-17
Posts: 400
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Paskal,
Randomly by the drawing machine. 3d set but u need to learn how to master the 3d direct formula.
Do it asap so you can fish for the rest of your life my friend!
Gd luck!
Posted on 2007-11-23 16:19:49
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paskal
Joined: 2007-11-16
Posts: 3080
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o.k bro i'll see u at the curve next January..emm..one more question 4 tmrrw draw..where should the last 1D being mix?at the tail, head or randomly?
Posted on 2007-11-23 16:16:54
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